Marching snare buzz roll playback with hairpins Problem.
L
Legacy Forum Post
started a topic
over 18 years ago
Hoping someone can help... I'm using Sibelius 3. I have figured out how to use the ol' hairpin playback thing in the properties palette, and it works great (thanks for the concise explanation JC!)...but for some reason I can't get it to work with the sustained buzz roll sound for snare drums. What I need is a 6 count decrescendo buzz roll, and for some reason it won't work on the sustained buzz roll sound. When I tried tying two dotted half notes together I got the second half of a decresc. but not one in the first three counts. Any ideas?
Hairpins in Sibelius only alter velocity values on a successive series of notes. On your sustained buzz roll, you attack it once, hold for 6 counts, then release it. While it's being held, there are no new attacks occuring to carry the cres/dim (velocity changes) you're looking for from the hairpin.
Currently, dynamic buzz rolls can be a bit tricky. There are 3 general lengths of crescendo and diminuendo buzz rolls included in each VDL2 snare instrument. Obviously, since tempos vary, this is an imperfect science. I find that with most marching charts I write, ninety percent of the time, I can achieve a close approximation of the desired dec/cres length by entering the buzz roll with one of these three dynamic lengths.
What tempo are you writing for?
L
Legacy Forum Post
said
over 18 years ago
JC in the place to be...
The tempo is 168.
Thanks for the quick reply!
Take care, Carl
L
Legacy Forum Post
said
over 18 years ago
[quote author=CarlEppler link=topic=1115.msg4710#msg4710 date=1147051360] JC in the place to be...
The tempo is 168.
Thanks for the quick reply!
Take care, Carl [/quote] For a 6 count decrescendo buzz roll at 168BPM, I'd enter it using the LONG dec. buzz roll (A-natural 6 using the ";full/lite"; VDL2 instrument). It may not be quite long enough, hence the imperfect science. If you need to hear a distinct attack on the release of this roll (as if you're going into another phrase), I'd suggest you don't TIE the buzz roll into the next attack, but rather use a SLUR to ensure the previous note has a 'note-off' message sent (the tie will negate that if you don't have it tied to a note of the same pitch).
Hope all is well!
L
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said
over 18 years ago
Yep, that got it close enough. I love Gladiator music.
Thanks, Carl
L
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said
over 18 years ago
Hey Carl!!!
L
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said
over 18 years ago
RATLIFF? Remember me? Dave from Regiment '98? How ya been?
L
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said
over 18 years ago
Of course I remember you man! How are things? Who you working with these days?
Legacy Forum Post
I'm using Sibelius 3.
I have figured out how to use the ol' hairpin playback thing in the properties palette, and it works great (thanks for the concise explanation JC!)...but for some reason I can't get it to work with the sustained buzz roll sound for snare drums.
What I need is a 6 count decrescendo buzz roll, and for some reason it won't work on the sustained buzz roll sound.
When I tried tying two dotted half notes together I got the second half of a decresc. but not one in the first three counts.
Any ideas?
Thanks,
Carl Eppler