mod wheel settings

hey guys, i have a quick question here, i am using vdl 2 with sibelius but i am not using a midi keyboard. How do i set the mod wheel so i can use the tenor drums rim sounds, but also use the shot sounds. i havent been able to figure it out. Thanks
Unfortunately, that is not possible as that would require that the mod wheel be set at two different places at the same time.  No omnipresent mod weehsl as of yet :-)

However, if you really need those sounds, you could try the following...


-Create a second tenor staff on a different channel than the first
-Assign the Tenor staff type to the new staff
-Enter the following MIDI messages

~C1,0 <end MIDI message> for the shot notes
~C1,96 <end MIDI message> or another note between 96 and 127 for the rim notes

-Enter the music
-Listen and enjoy :-)

Then you can hide whatever you don't want to see. Hope this helps!
Are you trying to trigger a rim shot and click at the same time?  If you're doing that, it's not possible to do on the same staff.  If it's shot, click, shot or similar, just do a C1,127 for a shot, then change it to a rim click and back.
no it isnt at the same time, totally different places, but i dont understand the other things your telling me to put in, where do i put that code?
Enter them as technique text (Ctrl + T) before you want the change to take place.

Make sure that you have the tidla (~) before it as that will indicate to Sibelius that it is a MIDI message.
Actually, the ~ hides the controller change so it does appear when you print the music.

Make sure you enter the controller change slightly before you want it to actually happen.
alright guys your advice worked perfectly! thanks a bunch.  another quick question though, if i were to buy the midi keyboard off of tapspace how does it work differently compared to using just VDL2? i mean can you have one setting that has the mod wheel set at a normal position, and then another setting for in which the mod wheel is in a different place creating different sounds but all working on the same staff... heh, i thought VDL2 the way i had it was confusing.
[quote author=jamesriverdrums link=topic=1258.msg5494#msg5494 date=1153812751]
alright guys your advice worked perfectly! thanks a bunch.  another quick question though, if i were to buy the midi keyboard off of tapspace how does it work differently compared to using just VDL2? i mean can you have one setting that has the mod wheel set at a normal position, and then another setting for in which the mod wheel is in a different place creating different sounds but all working on the same staff... heh, i thought VDL2 the way i had it was confusing.
[/quote]

You can have different mod wheel setting on the same staff (using puffies and dreadlocks on tenors for example) whether or not you have and use a midi keyboard.  The midi messages you use through your notational program (probably Finale or Sibelius) will cause the mod wheel to change and thus kick into the sounds for puffies and then dreads.  The midi keyboard just helps you [i]enter[/i] the notes easier.
ohhh alright. i understand. thanks guys.
[quote]The midi messages you use through your notational program (probably Finale or Sibelius) will cause the mod wheel to change and thus kick into the sounds for puffies and then dreads.  The midi keyboard just helps you [i]enter[/i] the notes easier.
[/quote]

The puffies are accessed using a keyswitch, not the mod wheel (use D0 on the keyboard for puffs, C0 for regular mallets).
[quote author=Bryan Harmsen link=topic=1258.msg5502#msg5502 date=1153869022]
[quote]The midi messages you use through your notational program (probably Finale or Sibelius) will cause the mod wheel to change and thus kick into the sounds for puffies and then dreads.  The midi keyboard just helps you [i]enter[/i] the notes easier.
[/quote]

The puffies are accessed using a keyswitch, not the mod wheel (use D0 on the keyboard for puffs, C0 for regular mallets).
[/quote]

CRAP!  I [i]knew[/i] that just had a brain fart.  Nice save man.  Thanks!!!
i AM using a midi keyboard and have run into a similar problem-

The music i am writing calls for the tenorline to switch to dreds later in the music. When i change the modwheel setting to allow me to do that, any shots that were written earlier in the piece are changed to dreds. How do i keep this from happening?
Did you switch the MIDI message back to a rim shot value (0-31) from the dread value (32-63) when you needed to go back to shots?  That is pretty important, as the computer only does what's it told, not what you are willing it to do :-)

What is generally a good idea when you do switches like that is to put a MIDI message at the beginning of the piece, as the mod wheel will not default back to 0 unless told to do so.
[quote author=snareoutanowhere link=topic=1258.msg5622#msg5622 date=1154813627]
i AM using a midi keyboard and have run into a similar problem-

The music i am writing calls for the tenorline to switch to dreds later in the music. When i change the modwheel setting to allow me to do that, any shots that were written earlier in the piece are changed to dreds. How do i keep this from happening?
[/quote]

Bryan is correct. If you change the mod-wheel to, say, ";C1,44"; it won't revert back to ";C1,1"; unless you enter another midi command.

One thing to also note. If you're working on your score and just playing a short phrase (say it's your dreads phrase), then you stop playback, you'll notice the mod wheel is still set to the dread value. If you have the necessary controller changes in your score, it'll play correctly when you do the entire playback. However, if you're just trying to audition a small phrase, one quick way to get the sound you're looking for from the mod wheel is to simply nudge the wheel itself on your midi keyboard. That will reset its value.

Hope this helps.
I did change the modwheel back to the shot setting after i finished the dredlock phrase, but then when i played back the whole piece, all the dred notes were shots. I'm assuming i have to use midi messages to make it play back correctly, but i don't fully understand how to do that.
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