mod wheel settings

hey guys, i have a quick question here, i am using vdl 2 with sibelius but i am not using a midi keyboard. How do i set the mod wheel so i can use the tenor drums rim sounds, but also use the shot sounds. i havent been able to figure it out. Thanks
Deja Vu anyone? :-)
[quote author=snareoutanowhere link=topic=1258.msg5637#msg5637 date=1154895972]
I did change the modwheel back to the shot setting after i finished the dredlock phrase, but then when i played back the whole piece, all the dred notes were shots. I'm assuming i have to use midi messages to make it play back correctly, but i don't fully understand how to do that.
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Maybe I missed it, but which notation program are you using? You need to enter controller changes into the score (just like notes) so they are performed during playback. In Sibelius, you do this just by entering text into the score. In finale, use the MIDI tool or add a playback behavior to staff expressions.
[quote author=snareoutanowhere link=topic=1258.msg5637#msg5637 date=1154895972]
I did change the modwheel back to the shot setting after i finished the dredlock phrase, but then when i played back the whole piece, all the dred notes were shots. I'm assuming i have to use midi messages to make it play back correctly, but i don't fully understand how to do that.
[/quote]

If I'm working on something that requires a lot of keyswitching or (for me more commonly) mod wheel changes, I'll go ahead and enter a midi command at the beginning of the piece so that when I go back to the top to listen to things, I don't have to manually move the wheel. I do find myself doing that when I'm in the thick of the piece, but it's a time-saver (at least for me) to enter my starting midi messages at the beginning.
When you say modwheel, do you mean changing the MIDI controller C1 to the appropriate setting, or the physical mod wheel on your keyboard? That sounds like a strange problem.

Did you add the C1 message at the beginning as well?
I did change the modwheel back to the shot setting after i finished the dredlock phrase, but then when i played back the whole piece, all the dred notes were shots. I'm assuming i have to use midi messages to make it play back correctly, but i don't fully understand how to do that.
[quote author=snareoutanowhere link=topic=1258.msg5622#msg5622 date=1154813627]
i AM using a midi keyboard and have run into a similar problem-

The music i am writing calls for the tenorline to switch to dreds later in the music. When i change the modwheel setting to allow me to do that, any shots that were written earlier in the piece are changed to dreds. How do i keep this from happening?
[/quote]

Bryan is correct. If you change the mod-wheel to, say, ";C1,44"; it won't revert back to ";C1,1"; unless you enter another midi command.

One thing to also note. If you're working on your score and just playing a short phrase (say it's your dreads phrase), then you stop playback, you'll notice the mod wheel is still set to the dread value. If you have the necessary controller changes in your score, it'll play correctly when you do the entire playback. However, if you're just trying to audition a small phrase, one quick way to get the sound you're looking for from the mod wheel is to simply nudge the wheel itself on your midi keyboard. That will reset its value.

Hope this helps.
Did you switch the MIDI message back to a rim shot value (0-31) from the dread value (32-63) when you needed to go back to shots?  That is pretty important, as the computer only does what's it told, not what you are willing it to do :-)

What is generally a good idea when you do switches like that is to put a MIDI message at the beginning of the piece, as the mod wheel will not default back to 0 unless told to do so.
i AM using a midi keyboard and have run into a similar problem-

The music i am writing calls for the tenorline to switch to dreds later in the music. When i change the modwheel setting to allow me to do that, any shots that were written earlier in the piece are changed to dreds. How do i keep this from happening?
[quote author=Bryan Harmsen link=topic=1258.msg5502#msg5502 date=1153869022]
[quote]The midi messages you use through your notational program (probably Finale or Sibelius) will cause the mod wheel to change and thus kick into the sounds for puffies and then dreads.  The midi keyboard just helps you [i]enter[/i] the notes easier.
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The puffies are accessed using a keyswitch, not the mod wheel (use D0 on the keyboard for puffs, C0 for regular mallets).
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CRAP!  I [i]knew[/i] that just had a brain fart.  Nice save man.  Thanks!!!
[quote]The midi messages you use through your notational program (probably Finale or Sibelius) will cause the mod wheel to change and thus kick into the sounds for puffies and then dreads.  The midi keyboard just helps you [i]enter[/i] the notes easier.
[/quote]

The puffies are accessed using a keyswitch, not the mod wheel (use D0 on the keyboard for puffs, C0 for regular mallets).
ohhh alright. i understand. thanks guys.
[quote author=jamesriverdrums link=topic=1258.msg5494#msg5494 date=1153812751]
alright guys your advice worked perfectly! thanks a bunch.  another quick question though, if i were to buy the midi keyboard off of tapspace how does it work differently compared to using just VDL2? i mean can you have one setting that has the mod wheel set at a normal position, and then another setting for in which the mod wheel is in a different place creating different sounds but all working on the same staff... heh, i thought VDL2 the way i had it was confusing.
[/quote]

You can have different mod wheel setting on the same staff (using puffies and dreadlocks on tenors for example) whether or not you have and use a midi keyboard.  The midi messages you use through your notational program (probably Finale or Sibelius) will cause the mod wheel to change and thus kick into the sounds for puffies and then dreads.  The midi keyboard just helps you [i]enter[/i] the notes easier.
alright guys your advice worked perfectly! thanks a bunch.  another quick question though, if i were to buy the midi keyboard off of tapspace how does it work differently compared to using just VDL2? i mean can you have one setting that has the mod wheel set at a normal position, and then another setting for in which the mod wheel is in a different place creating different sounds but all working on the same staff... heh, i thought VDL2 the way i had it was confusing.
Actually, the ~ hides the controller change so it does appear when you print the music.

Make sure you enter the controller change slightly before you want it to actually happen.
Enter them as technique text (Ctrl + T) before you want the change to take place.

Make sure that you have the tidla (~) before it as that will indicate to Sibelius that it is a MIDI message.
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