Cymbal Roll Chart?

Hey all.

Any of you audio guys remember delay charts? For you non-audio geeks, they were spreadsheets that would give you delay time in milliseconds, and what rhythmic values they would equal at a given tempo. These were made so that if you wanted to create a delay that sounded like quarter notes at 120, you could find the proper time in ms to enter in to your delay unit.

Which got me bout applying this idea to cymbal rolls? Now bear with me...a spread sheet that would tell you how many units (I forget the Sib term right now) to delay the cymbal samples so that they release on the downbeat of the next measure at any given tempo.

I currently do this process through trial and error, and it can get tedious. Any thoughts? Did I confuse any one? Is there a better way to do this Im not thinking of?

[quote author=Tito link=topic=2522.msg14409#msg14409 date=1220632110]
I think I also need to know how long the cymbal roll samples are in milliseconds, correct?
[/quote]Probably. I tried my own math on some cymbal rolls a few weeks ago and the answer didn't sound quite right. I think you make a good point - you have to take the answer my math gives and then subtract the length of the sample itself.
Oh hi!

I hadnt been back in a while and didnt think any one was interested.

Joe..I think I get it. Ill experiement.

I think I also need to know how long the cymbal roll samples are in milleseconds, correct?
damn....that made my head hurt.  I understand....I think anyway.
I would just break out the calculator.

DELAY (ms) per beat = 60000 / tempo (bpm)

That means you calculate the delay in milliseconds by dividing your tempo (quarter note = x beats per minute) into 60000. You can check the validity of this with a few standard tempos. 60 bpm is a delay of 1000ms, or 1 second. 120 bpm is a delay of 500 ms, or 0.5s.

If you need to know the delay for other note values, just multiply as necessary (i.e. x0.5 for an eight note, x2 for a half note, x4 for a whole note, etc.).
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