Finale 2014 Snare Sound Mixup

I am using the ";Finale Marching Perc. Map"; in Finale 2014. I believe the rim and the rimshot sounds are mixed up. When I use sound 51 ";Snare Rim";, it sounds like a shot, and sound 55 ";Snare Rim Shot (Both Hands)"; sounds like a rim. In earlier versions, when we used to just assign a midi note number, this would be no big deal at all. In the newer Finale versions with the update Percussion Layout, it's a big pain because Finale displays the name of the note you are about to enter when using Speedy Entry. Is there any way to fix this? I realize it's probably (another) Finale bug, but Tapspace seems to be way better at supporting it's customers than the Finale folks.

Thanks in advance for any advice.
Thanks for the help Ted!

In going through your steps, I realized it was a lot easier to make a perc map completely from scratch than I thought it was. I ended up with my own custom one in the end and was able to clean up the entire process quite a bit from what I had been used to. If anyone here wants the xml file I ended up with, please let me know.

This has been quite a bit of help. Thanks all.
Here is the xml file.
Redeye,

I was able to take some time and check through the percussion midi map and layout. The percussion midi map has several incorrectly named and assigned sounds. The layout is incomplete and has some of the same mistakes as the midi map.

The attachment is a corrected copy of the xml file. You will need to change the file extension from .txt to .xml. You should also review Finale help info to place it in the correct location.

To correct the layout do the following:

In Score Manager > Notation > Percussion > Snareline

In the window on the left side: Click the + button on the lower left > from the drop down menu with the name types > select Snare Section Dry Crush; repeat and select Snare Section Wet Crush. You will need to set staff placement for each of these.

You should also see 3 sounds that are all assigned to midi number 50, they will display as (50). They will need to have their name types changed. This will not change staff placement.

In this order: select the first (50) and from the name type menu select Snare Section Rim Shot (Both Hands), this sound is actually a ping shot but that name is not in the list.

select the second (50) and from the name type menu select Snare Section Cross Sticks, this is a rim knock sound, but again it is not in the list.

finally select the third (50) and from the name type menu select Snare Section Cross Shot, this is a stick shot, again not in the list.


Note: if you work from a template make the layout changes to a blank copy of the template so you will have the corrections available for future use. If you don't save the changes like this you will need to correct future files one at a time. The percussion midi map only needs to placed in the correct location for all files to have access.
[quote author=ted_boliske link=topic=4766.msg24497#msg24497 date=1414459837]
Redeye,

1. Use the Aria Player for the AU/VST Instrument
2. Load from the Finale Default Bank > Tapspace Percussion > Drumline Instruments > VDLite SnareLine Manual
3. In Score Manager the Device should be set to Garritan Instruments for Finale
4. Sound should be VDLite SnareLine
5. Percussion MIDI Map should be Tapspace DrumLine for Finale > VDLite SnareLine
6. Percussion Layout should be RowLoff SnareLine

[/quote]

Update - I set up a completely new file using these settings. The rim shot note, stick clicks, and rim all produce the ";rim"; sound. Plus - many of the sounds are not available at all, like guzz long and short, stick shot, and some others.
Thanks for the replies gentlemen. I am using the VDLite version that comes with Finale, the VST Instrument is set to Aria Player, and I realize that this is likely a Finale error.

The problem is that the 2 sounds I originally mentioned are just switched in the Percussion layout section in Finale (inside the score manager).

I'm assigning sounds like this:
Open Score manager
Set instrument to ";snare drum";
Set device to ";garritan instruments for Finale";
Set sound to ";Tapspace Virtual Drumline -> Finale Marching Perc. Map";
Set Notation Style to ";percussion";

In (Notation Style) settings, I choose a layout I have created
When I choose ";Snare Rim"; for Note Type, Midi note 51, Finale plays a rim shot sound
When I choose  ";Snare Rim Shot (Both Hands)"; for Note Type, Midi note 55, Finale plays just a rim sound.

I realize this is most like an internal Finale bug, but historically they seem to completely ignore any user requests for bug fixes. If someone here could duplicate my problem, I thought you could request a bug patch since it directly effects how your sounds work in the program.

Anyway, Finale has been full of bugs for the past 12 years that I have been using it, and it seems like I'm always working around them. I really appreciate any assistance you can give me.

Thanks,
Shane Roney

Redeye,

The issue you are having with the Finale Marching Perc. Map is probably a Finale error. I will need to take some time and verify if it is also in the full version of VDL.

If you are not using the full version of VDL but only the included sounds from Finale I would suggest using the following settings.

1. Use the Aria Player for the AU/VST Instrument
2. Load from the Finale Default Bank > Tapspace Percussion > Drumline Instruments > VDLite SnareLine Manual
3. In Score Manager the Device should be set to Garritan Instruments for Finale
4. Sound should be VDLite SnareLine
5. Percussion MIDI Map should be Tapspace DrumLine for Finale > VDLite SnareLine
6. Percussion Layout should be RowLoff SnareLine


As for changing the names back to midi numbers, I don't believe that is an option. 
Hi Redeye,

Are you talking about the the Finale Marching Perc. Map that comes with the full version of VDL, or the VDLite one that comes included within Finale itself (in the Aria player)?

In either case, I don't know the answer to your question. Perhaps this is something a Finale expert can verify. The mapping of the instrument in VDL (the full version) has not changed. If you're seeing different behavior than you used to, it's likely something with the percussion mapping of your Finale document.
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